Hobbi App | Case Study

Design of a social platform for hobby enthusiasts 

2023

My Role: UX Designer, UI Designer

Mobile views presenting a chat and a map view
Mobile views presenting a chat and a map view
Mobile views presenting a chat and a map view

About the project

Hobbi is a social hobby platform, developed and designed in collaboration with 3 other UX/UI designers. 

Based on the information and requirements of the brief, the team engaged in thorough research and went through the full product development process.

The goal was to design a mobile app that allows hobby enthusiasts to connect in a meaningful way, to meet new hobby friends and to practice their hobby more often. All in an easy-to-use and visually appealing package.

Problems

In order to address the pain points of hobby enthusiasts we first had to define them. We discovered 6 main problems that are all tightly connected to communication and information. People need to connect based on their shared hobbies, by expressing themselves and engaging in group activities. 


  1. Many people want to take up a new hobby but can’t decide which one to choose.


  2. Certain hobbies are exponentially more difficult without a partner.


  3. Finding people who are similarly enthusiastic about a hobby can be challenging.


  4. Most of the hobby information available online is poorly structured or misleading.


  5. Some people have a hard time expressing their enthusiasm about a hobby due to lack of support by their peers.


  6. Finding group hobby activities can be challenging.

Solution

Hobbi is a platform that empowers users to meet new hobby friends, attend events and engage in meaningful conversations related to their hobby, while embracing a user-centered approach, grounded in simplicity and functionality. 

Competitor analysis

User research

After examining their features and functionality we could conclude that there is a market gap that we can fill. Most of the available solutions covered only one or few of the identified problems and none of them impressed us with their functionality or style.

User research

It was time to meet our potential users. Get into their heads and try to understand their hobby related struggles, as best as we can.

Following are the most important findings, based on 76 respondents.

User personas

After we had sufficient insights about people’s problems and preferences in relation to practicing their hobby, we extracted two user personas. These personas would serve as the main foundation upon which we base any further decisions, especially in regards to the app’s features. 

Feature Prioritization

After examining their features and functionality we could conclude that there is a market gap that we can fill. Most of the available solutions covered only one or few of the identified problems and none of them impressed us with their functionality or style.

Information Architecture

Lo-Fi Wireframes

It was tempting to jump straight onto Figma and start the wireframing process, but there was a benefit to doing it on paper first. We cleared at least some uncertainties regarding the main elements and the layout. And it was considerably faster, as we were not overthinking it too much (which we’d do a lot later on in the process).

Hi-Fi Wireframes

Next we advanced to the high-fidelity wireframes to refine the design. This would provide a clearer understanding of both the app's visual aesthetics and its functional capabilities. The hi-fi wireframing process was focused on 4 of the main user flows.

Usability Testing

We conducted usability testing using both the high-fidelity wireframes and the prototype of the app to determine if the design meets the needs and expectations of our intended users, as well as to evaluate its effectiveness and user-friendliness. Based on the results, we did a number of iterations, followed by more testing.

Design System

Final Design